C++

OpenGL

PC/Linux

(WIP) Constraint-based Physics Engine

(WIP) Constraint-based Physics Engine

(WIP) Constraint-based Physics Engine

(WIP) Constraint-based Physics Engine

(WIP) Constraint-based Physics Engine

(WIP) Constraint-based Physics Engine

I am currently working on creating a constraint-based physics engine for a 3D cross-platform game engine as a part of my final-year collaborative project.

The engine is planned to have all components of a constraint-based physics system such as:

  • Ability to work with both the Sequential Impulse(SI) and the Projected Gauss-Seidel(PGS) constraint solvers.

  • Rigidbody collision response including the use of contact manifolds and restitution.

  • Joint simulation - fixed joints, hinges, prismatic joints, and an all-purpose joint with the ability to limit the 6 degrees of freedom(DOFs).

  • Spring-Damper systems - including cloth simulation.

I am currently working on creating a constraint-based physics engine for a 3D cross-platform game engine as a part of my final-year collaborative project.

The engine is planned to have all components of a constraint-based physics system such as:

  • Ability to work with both the Sequential Impulse(SI) and the Projected Gauss-Seidel(PGS) constraint solvers.

  • Rigidbody collision response including the use of contact manifolds and restitution.

  • Joint simulation - fixed joints, hinges, prismatic joints, and an all-purpose joint with the ability to limit the 6 degrees of freedom(DOFs).

  • Spring-Damper systems - including cloth simulation.

I am currently working on creating a constraint-based physics engine for a 3D cross-platform game engine as a part of my final-year collaborative project.

The engine is planned to have all components of a constraint-based physics system such as:

  • Ability to work with both the Sequential Impulse(SI) and the Projected Gauss-Seidel(PGS) constraint solvers.

  • Rigidbody collision response including the use of contact manifolds and restitution.

  • Joint simulation - fixed joints, hinges, prismatic joints, and an all-purpose joint with the ability to limit the 6 degrees of freedom(DOFs).

  • Spring-Damper systems - including cloth simulation.

I am currently working on creating a constraint-based physics engine for a 3D cross-platform game engine as a part of my final-year collaborative project.

The engine is planned to have all components of a constraint-based physics system such as:

  • Ability to work with both the Sequential Impulse(SI) and the Projected Gauss-Seidel(PGS) constraint solvers.

  • Rigidbody collision response including the use of contact manifolds and restitution.

  • Joint simulation - fixed joints, hinges, prismatic joints, and an all-purpose joint with the ability to limit the 6 degrees of freedom(DOFs).

  • Spring-Damper systems - including cloth simulation.

I am currently working on creating a constraint-based physics engine for a 3D cross-platform game engine as a part of my final-year collaborative project.

The engine is planned to have all components of a constraint-based physics system such as:

  • Ability to work with both the Sequential Impulse(SI) and the Projected Gauss-Seidel(PGS) constraint solvers.

  • Rigidbody collision response including the use of contact manifolds and restitution.

  • Joint simulation - fixed joints, hinges, prismatic joints, and an all-purpose joint with the ability to limit the 6 degrees of freedom(DOFs).

  • Spring-Damper systems - including cloth simulation.

I am currently working on creating a constraint-based physics engine for a 3D cross-platform game engine as a part of my final-year collaborative project.

The engine is planned to have all components of a constraint-based physics system such as:

  • Ability to work with both the Sequential Impulse(SI) and the Projected Gauss-Seidel(PGS) constraint solvers.

  • Rigidbody collision response including the use of contact manifolds and restitution.

  • Joint simulation - fixed joints, hinges, prismatic joints, and an all-purpose joint with the ability to limit the 6 degrees of freedom(DOFs).

  • Spring-Damper systems - including cloth simulation.