C++
git
(WIP) LiveOps plugin for 2D game engine
(WIP) LiveOps plugin for 2D game engine
(WIP) LiveOps plugin for 2D game engine
(WIP) LiveOps plugin for 2D game engine
(WIP) LiveOps plugin for 2D game engine
(WIP) LiveOps plugin for 2D game engine
This project is aimed towards creating a solid foundation for LiveOps within a simple 2D game engine.
This is includes core LiveOps features such as:
Patching the game - The ability to push game changes using just a few clicks from within the engine, and being able to download these updates just as easily from within the application. This is based on delta updating and will involve using a C++ git library.
Remote configuration - The ability to easily toggle features on and off from within the game engine.
Analytics - Basic game data collection(number of concurrent players, number of total downloads etc.)
Easy collection of user feedback.
as well as other Liveops features including:
A/B testing
In-game events
Leaderboards.
and much more..
This project is aimed towards creating a solid foundation for LiveOps within a simple 2D game engine.
This is includes core LiveOps features such as:
Patching the game - The ability to push game changes using just a few clicks from within the engine, and being able to download these updates just as easily from within the application. This is based on delta updating and will involve using a C++ git library.
Remote configuration - The ability to easily toggle features on and off from within the game engine.
Analytics - Basic game data collection(number of concurrent players, number of total downloads etc.)
Easy collection of user feedback.
as well as other Liveops features including:
A/B testing
In-game events
Leaderboards.
and much more..
This project is aimed towards creating a solid foundation for LiveOps within a simple 2D game engine.
This is includes core LiveOps features such as:
Patching the game - The ability to push game changes using just a few clicks from within the engine, and being able to download these updates just as easily from within the application. This is based on delta updating and will involve using a C++ git library.
Remote configuration - The ability to easily toggle features on and off from within the game engine.
Analytics - Basic game data collection(number of concurrent players, number of total downloads etc.)
Easy collection of user feedback.
as well as other Liveops features including:
A/B testing
In-game events
Leaderboards.
and much more..
This project is aimed towards creating a solid foundation for LiveOps within a simple 2D game engine.
This is includes core LiveOps features such as:
Patching the game - The ability to push game changes using just a few clicks from within the engine, and being able to download these updates just as easily from within the application. This is based on delta updating and will involve using a C++ git library.
Remote configuration - The ability to easily toggle features on and off from within the game engine.
Analytics - Basic game data collection(number of concurrent players, number of total downloads etc.)
Easy collection of user feedback.
as well as other Liveops features including:
A/B testing
In-game events
Leaderboards.
and much more..
This project is aimed towards creating a solid foundation for LiveOps within a simple 2D game engine.
This is includes core LiveOps features such as:
Patching the game - The ability to push game changes using just a few clicks from within the engine, and being able to download these updates just as easily from within the application. This is based on delta updating and will involve using a C++ git library.
Remote configuration - The ability to easily toggle features on and off from within the game engine.
Analytics - Basic game data collection(number of concurrent players, number of total downloads etc.)
Easy collection of user feedback.
as well as other Liveops features including:
A/B testing
In-game events
Leaderboards.
and much more..
This project is aimed towards creating a solid foundation for LiveOps within a simple 2D game engine.
This is includes core LiveOps features such as:
Patching the game - The ability to push game changes using just a few clicks from within the engine, and being able to download these updates just as easily from within the application. This is based on delta updating and will involve using a C++ git library.
Remote configuration - The ability to easily toggle features on and off from within the game engine.
Analytics - Basic game data collection(number of concurrent players, number of total downloads etc.)
Easy collection of user feedback.
as well as other Liveops features including:
A/B testing
In-game events
Leaderboards.
and much more..